// haigu-1.c
#include <ansi.h>

inherit ITEM;

void setup()
{}

void init()
{
	add_action("do_move", "move");
}

void create()
{
	set_name("骸骨", ({"haigu","skeleton"}) );
	set_weight(10000);
	set_max_encumbrance(6000000);
	if( clonep() )
		set_default_object(__FILE__);
	else{
	set("unit", "具");
	set("long", "这副骸骨躺在这里已经很久了。\n");
	set("value", 0);
	set("material","wood");
	set("no_get",1);
	set("init",0);
	}
	setup();
}

int do_move(string arg)
{
	object book;
	object me = this_player();
	if (!id(arg)) return 0;
	message_vision( HIR"$N轻轻地挪动骸骨，突然从骸骨的身后射出一枚钢针，刺入$N的体内。\n"NOR, this_player());
	me->unconcious();
	me->move("/d/tiezhang/shanlu6");
	return 1;
}


